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Description
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
Table of Contents
1. Situating Co-creativity
2. Co-creative Technologies
3. Co-creating Trainz
4. Co-creative Labour? (with Sal Humphreys)
5. Co-creative Expertise
6. Modeling Co-creativity: A Co-evolutionary approach (with Jason Potts)
Conclusion: Crafting Co-creative Culture (in Conversation with Will Wright)
Notes
Bibliography
Index
Product details

Published | 17 Dec 2015 |
---|---|
Format | Paperback |
Edition | 1st |
Extent | 200 |
ISBN | 9781474268424 |
Imprint | Bloomsbury Academic |
Dimensions | 234 x 156 mm |
Publisher | Bloomsbury Publishing |
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