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Digital Game Culture in Korea

The Social at Play

Digital Game Culture in Korea cover

Digital Game Culture in Korea

The Social at Play

Description

Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.

Table of Contents

Table of Contents

Preface
Acknowledgments
Chapter One: Games as Communication: Savior or Scourge?
Chapter Two: The Rise of Digital Game Culture in Korea
Chapter Three: The Social Addict: Infrastructures of Togetherness
Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility
Chapter Five: Gaming the Future: Holding Space for Better Worlds
Bibliography
About the Author

Product details

Published 24 Apr 2023
Format Ebook (PDF)
Edition 1st
Extent 136
ISBN 9798765184752
Imprint Lexington Books
Publisher Bloomsbury Publishing

About the contributors

Author

Florence M. Chee

Florence M. Chee is associate professor of digital…

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