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The Guerrilla Guide to Animation
Making Animated Films Outside the Mainstream
The Guerrilla Guide to Animation
Making Animated Films Outside the Mainstream
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Description
"Do I have to be good at drawing to become an animator?" Walter Santucci declares that question to be the most pervasive during his 15 plus years in the business. His unequivocal reply? "No, but it helps to get good at it!" He likes to think, based on both his achievements and failures, that being funny, rather than having artistic abilities, is the real key to animation success. Hey, look at South Park!
The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream seeks to teach those not able to afford animation training or who seek to find an alternate path. It's meant to provide the outsider, the anarchist, the rebel, guidance into the world of 2D animation. While there are many texts available on animation, the shortcuts, rule breaking and cheating are some of the elements that set The Guerrilla Guide to Animation apart from the others. By including an instructional section, as well as an anecdotal section, Santucci gives the reader a 'do-it-yourself' guide from the correct animation terms to setting up your own studio - even building equipment yourself - and a chance to walk in the shoes of someone who's been there and done that. He also includes a motivational/inspirational chapter on 'why do this if only your family will see it!', which will keep the reader grounded and focused on their original goal.
Provocatively written, the author's experience in directing and teaching makes him the perfect source for all of those would-be animators out there. A great combination of in-depth knowledge and years of personal success and failure, The Guerrilla Guide to Animation is a unique resource for those who want to do animation their own way.
Table of Contents
Preface: An Unlikely Journey into Animation
Introduction to the Entire Book
Introduction to the Instructional Section
Chapter One: What is Animation?
Chapter Two: Materials
Chapter Three: Basic Computer Knowledge
Chapter Four: What is an Adequate Computer Set Up?
Chapter Five: Animation Basics
Chapter Six: Animation Essentials
Chapter Seven: Animation Cheats
Chapter Eight: Storyboards/Layouts/Backgrounds
Chapter Nine: Storyboard/Layout and Background Cheats
Chapter Ten: Character and Story Cheats
Chapter Eleven: Effects
Chapter Twelve: Sound
Chapter Thirteen: Flash
Chapter Fourteen: After Effects
Chapter Fifteen: Work Habits
Chapter Sixteen: Motivation/Inspiration
part II: anecdotal section
Introduction
Chapter Seventeen: Boston 1986: The Evil Cat is Born
Chapter Eighteen: New York 1987: The Big Pond
Chapter Nineteen: Flashback to Age Nine
Chapter Twenty: Los Angeles/Hip Hop Toonz
Chapter Twenty-One: Winter Blossoms Into Spring Into Summer
Chapter Twenty Two: A Vegetarian at McDonald's
Chapter Twenty Three: Sixty Five Hours Straight
Chapter Twenty Four: The Stone Stanley Era
Chapter Twenty Five: The Nirvana of Noggin
Chapter Twenty Six: A New Home for the Cat
Chapter Twenty Seven: The Cat, the Bat, the Owl and the Duck
Chapter Twenty Eight: Cookies and Couch Stuffing
Chapter Twenty Nine: Bruce Wayne, The Riddler and Catwoman
Chapter Thirty: Doing Time in Las Vegas
Chapter Thirty-One: Cheating Las Vegas
Chapter Thirty Two: Award Winning "Win For Life"
Chapter Thirty Three: The Punisher
Chapter Thirty Four: All Up in My Grill
Chapter Thirty Five: The Sun
Chapter Thirty Six: Sun Tzu Paraphrased
Chapter Thirty Seven: "In Her Shoes"
Chapter Thirty Eight: The Collapse
Chapter Thirty Nine: A Post Script
Chapter Forty: If You Can't Bring the Mountain to
Mohammed, You're a WUSS!
Chapter Forty-One: Passing it On
Appendices
Product details
Published | 01 May 2009 |
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Format | Paperback |
Edition | 1st |
Extent | 304 |
ISBN | 9780826429858 |
Imprint | Continuum |
Illustrations | 200 |
Dimensions | Not specified |
Publisher | Bloomsbury Publishing |
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