Identity Building among Role-Playing Gamers
Slaying Goblins in the Real World
Identity Building among Role-Playing Gamers
Slaying Goblins in the Real World
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Description
Drawing on 19 months of participant-observation and 20 in-depth interviews with players, Heather Shay demonstrates that gamers derive significant social and psychological benefits from table-top role-playing games-not least in that players often feel the hobby makes them better people.
Playing these games allow players to depict themselves as good, moral actors through their in-game actions as well as by making the game enjoyable for their fellow players in real life. Table-top role-playing games also serve a psychological function by allowing participants to take imaginary risks with their characters, which in turn make them feel more alive than their everyday experiences allow them to. As they pretend to be fictional characters in fictional worlds, players use these games to create identities that make their lives more meaningful.
Table of Contents
Acknowledgments
Introduction
Chapter 1: Becoming a Good Gamer
Chapter 2: Valorizing Non-Competitive Gamers
Chapter 3: Celebrating Intelligent & Creative Gamers
Chapter 4: Not Becoming a Good Gamer
Chapter 5: Edgework without the Edge
Chapter 6: Rewards for Playing on the Edge
Chapter 7: Playing Without the Edge
Chapter 8: Fictive Heroism
Chapter 9: How to Make a Hero
Chapter 10: Feeling Like a Hero
Conclusion
Appendix
References
Index
About the Author
Product details
| Published | 13 Nov 2025 |
|---|---|
| Format | Hardback |
| Edition | 1st |
| Extent | 144 |
| ISBN | 9781666963526 |
| Imprint | Bloomsbury Academic |
| Dimensions | 229 x 152 mm |
| Publisher | Bloomsbury Publishing |
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