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Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition.
Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.
Published | 15 Apr 2021 |
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Format | Paperback |
Edition | 1st |
Extent | 336 |
ISBN | 9781350217706 |
Imprint | Bloomsbury Academic |
Illustrations | 29 bw illus |
Dimensions | 216 x 138 mm |
Publisher | Bloomsbury Publishing |
Weaving together insights drawn from visual culture studies, media studies, and cultural studies, On Video Games offers penetrating analyses into the textual poetics of blockbuster titles. Soraya Murray demonstrates the utility of careful interpretation to reveal how games function as popular vessels of ideology and political identity, and-as importantly-the necessity to take these playthings seriously.
Matthew Thomas Payne, author of Playing War: Military Video Games after 9/11
On Video Games makes a compelling argument for bringing frameworks from cultural studies and visual studies to video games. Murray's work is invaluable for anyone interested in exploring how issues like race and gender manifest in complex ways through interactive digital media
Dr Bonnie Ruberg, Department of Film & Media Studies, University of California, Irvine, USA
This book is available on Bloomsbury Collections where your library has access.
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