Sketching for Animation
Developing Ideas, Characters and Layouts in Your Sketchbook
- Textbook
Description
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.
With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
Accessibility Information
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- Conforms with the requirements of EPUB Accessibility Spec v1.1
- WCAG level AA
- WCAG v2.2 compliant
- accessibility@bloomsbury.com
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The publication contains no hazards
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Table of Contents
Part One: Drawing and Sketching Techniques
1. Using Simple Shapes
2. Put it in Perspective
3. Drawing Figures and Animals
4. Drawing the 'scapes: land, town and sea
5. Capturing Movement
Part Two: Design and Development
6. Developing Ideas
7. Character Development
8. Layout and Background Design
Glossary
Bibliography
Index
Product details
| Published | 06 Jul 2017 |
|---|---|
| Format | Ebook (Epub & Mobi) |
| Edition | 1st |
| Pages | 352 |
| ISBN | 9781350033917 |
| Imprint | Fairchild Books |
| Illustrations | 300 color illus |
| Series | Required Reading Range |
| Publisher | Bloomsbury Publishing |
























