Writing Game Histories
- Textbook
Writing Game Histories
- Textbook
Available for purchase via Bloomsbury etextbooks on publication date
Description
Writing Game Histories is a practical guide for students that looks at the different strategies employed by historians when studying the history of games. The book provides an overview of key historiographical and methodological issues, exploring the multifaceted nature of game history and representations of the past within historical games.
The book is written by historical experts and game scholars from a range of international backgrounds. It covers topics such as the political economy of video game production, the practices of game developers, and achieving equitable game histories. The collection also includes two dedicated chapters surveying the current state of the field, bringing together existing trends and approaches, and offering students a concise introduction to the different directions explored later in the volume.
Writing Game Histories offers accessible guidance on the complex histories of games and how we can research and write them, the representations of the past found in games, the way they construct historical arguments, and the theoretical background necessary to understand how they do so. It is the perfect guide to this rapidly growing and increasingly popular field of research, and is an invaluable resource when considering its future.
Table of Contents
1. The Historiography of Historical Game Studies I – The Past in Games, Andrew Elliott (Independent Scholar)
2. The Historiography of Historical Game Studies II – The Past(s) of Games, John Wills (University of Kent, UK)
3. History, Games and Cultural Studies, Soraya Murray (University of California Santa Cruz, USA)
4. Postcolonialism, History and Games, Rachael Hutchinson (University of Delaware, USA) and Christoffer Mitch C. Cerda (Ateneo de Manila University, The Philippines)
5. Political Economy Approaches, Emil Lundedahl Hammar (University of Tampere, Finland)
6. Industry/Developer Studies, Ylva Grufstedt (Malmö University, Sweden) and Laine Nooney (New York University, USA)
7. Paratextual Histories, Richard Cole (University of Bristol, UK) and Mikey Pennington (Bath Spa University, UK)
8. Gender, History, Games, Jane Draycott (University of Glasgow, UK) and Tess Watterson (Adelaide University, Australia)
9. Producing Historical Games with Historical Theory, Rudiger Brandis (University of Göttingen, Sweden) and Robert Houghton (University of Winchester, UK)
10. Narrative and Historical Games, Adam Chapman (Independent Scholar)
11. Space and Environments, Souvik Mukherjee (Centre for Studies in Social Sciences Calcutta, India)
12. Global Histories, Aphra Kerr (Maynooth University, Ireland)
13. Local/Regional Histories, Melanie Swalwell (Swinburne University of Technology, Australia), Maria Garda (University of Turku, Finland) and Carl Therrien (University of Montréal, Canada)
14. Working with Interdisciplinarity, Angus Mol (Leiden University, The Netherlands)
15. Play(ers) and Historical Practice, Pieter Van den Heede (Erasmus University, The Netherlands), Alexander Vanderwalle (Ghent University, Belgium) and Ben Redder (University of Waikato, New Zealand)
16. Games and Historical Time, Nick Webber (Birmingham City University, UK)
17. Analogue Games, Maurice Suckling (Rensselaer Polytechnic University, USA)
Bibliography
Index
Product details

Published | 14 May 2026 |
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Format | Ebook (PDF) |
Edition | 1st |
Extent | 272 |
ISBN | 9781350468283 |
Imprint | Bloomsbury Academic |
Series | Writing History |
Publisher | Bloomsbury Publishing |