Games Girls Play

Contexts of Girls and Video Games

Games Girls Play cover

Games Girls Play

Contexts of Girls and Video Games

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Description

Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

Table of Contents

Acknowledgments
Chapter 1: Introduction
Chapter 2: Games for Girls: The Marketing of Girls’ Video Games
Chapter 3: Killing Time: Dynamics of Girls and Video Games
Chapter 4: Video Games at Home
Chapter 5: Girls Change the Game
Chapter 6: Teaching Girls Video Game Design
Chapter 7: The Future of Girls and Video Games
Appendix 1: Interview Subjects
Appendix 2: Focus Group Subjects
References
Index
About the Author

Product details

Published Jul 06 2020
Format Paperback
Edition 1st
Extent 190
ISBN 9781498554589
Imprint Lexington Books
Illustrations 2 tables;
Dimensions 218 x 154 mm
Series Studies in New Media
Publisher Bloomsbury Publishing

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