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Discourses at Play

A Rhetorical Exploration of Historical Crises Using the Language of Games

Discourses at Play cover

Discourses at Play

A Rhetorical Exploration of Historical Crises Using the Language of Games

Description

Todd Frobish explores a diverse set of historical crises through the lens of "rhetorical gameplay", an approach that serves as the intersection between rhetorical theory and game studies.

The field of rhetorical studies has yet to embrace the subject of gaming and play. While previous methods, such as dramatism, narrative analysis, fantasy theme, and more, are still powerful and useful as critical methods, Frobish argues that rhetorical events can be analyzed as games of persuasion, choice, and play. Testing this model through a textual examination of four large-scale rhetorical events (The Salem Witch Trials, the Covid Pandemic, Fall of the Berlin Wall, and the Bombing of Hiroshima), Discourses at Play argues that these major events constitute rhetorical games with Players, Rules, Match turns, and Outcomes, and focuses on the persuasive choices that guide these games toward eventual resolution. Through these events, readers will become familiarized with effective and ineffective communication strategies while employing the vocabulary of gaming to comprehend the persuasive mechanisms behind them.

Table of Contents

List of Figures
Preface
Acknowledgements
About the Author
Introduction
1. A Witch's Influence: A Game of Accusations in Salem
2. The Atomic Bomb Decision: Truman, Hiroshima, and the Endless Nuclear Game
3. An Der Wand Tanzen: Endgame for the Berlin Wall
4. Masks, Shots, and Social Isolation: COVID-19 as Global Game Changer
Conclusion
Bibliography

Product details

Bloomsbury Academic Test
Published 05 Feb 2026
Format Ebook (Epub & Mobi)
Edition 1st
Extent 208
ISBN 9781978771017
Imprint Bloomsbury Academic
Illustrations 13 b/w illustrations
Publisher Bloomsbury Publishing

About the contributors

Environment: Staging