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Anime Clubs for Public Libraries

A Practical Guide for Librarians

Anime Clubs for Public Libraries cover

Anime Clubs for Public Libraries

A Practical Guide for Librarians

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Description

"Pard has created an indispensable guide for all anime clubs." Library Journal, Starred Review
Anime (or “Japanese Animation”) has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers – be it for movie screenings or anime and manga collection offerings. With the recent widespread adoption of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities.

Special Features include:
Real examples of current and successful Anime Club programs created by librarians. Anime: It’s Not Just “Cartoons”! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation. Clear, concise instructions for incorporating one off or series Anime events for all budget ranges and age groups.How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources.Anime Club party plans for a wide range of different holidays.How to obtain public performance rights for anime screenings, Where to find inclusive anime representations of diverse communities

Table of Contents

Table of Contents

List of Figures

Preface

Acknowledgements

Chapter 1 Introduction

Chapter 2 Getting Started

Chapter 3 Age Specific Programming

Chapter 4 Anime Screenings

Chapter 5 Club Admin

Chapter 6 Teen Volunteers

Chapter 7 Cultural Experiences

Chapter 8 Anime Games

Chapter 9 Anime Activities

Chapter 10 Anime Crafts and Art Projects

Chapter 11 Anime Food Programing

Chapter 12 Holiday Parties

Chapter 13 Celebrating Diversity and Inclusiveness in Anime

Chapter 14 Anime Special Events

Appendix

Bibliography

Index

Product details

Published Sep 30 2020
Format Ebook (PDF)
Edition 1st
Extent 194
ISBN 9798765172063
Imprint Rowman & Littlefield Publishers
Illustrations 36 b/w photos; 2 tables; 20 textboxes
Series Practical Guides for Librarians
Publisher Bloomsbury Publishing

About the contributors

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Environment: Staging