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Dragon's Lair and the Fantasy of Interactivity
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Description
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.
Table of Contents
Introduction
Chapter 1: Dragon's Lair: The Hardware
Chapter 2: Dragon's Lair: The Business
Chapter 3: Dragon's Lair: The Disc
Chapter 4: Dragon's Lair: The Fantasy
References
About the Author
Product details
| Published | Jun 06 2022 |
|---|---|
| Format | Ebook (Epub & Mobi) |
| Edition | 1st |
| Pages | 150 |
| ISBN | 9781793636041 |
| Imprint | Lexington Books |
| Illustrations | 26 b/w illustrations; |
| Publisher | Bloomsbury Publishing |
About the contributors
Reviews
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Vibrant prose, detailed research, and a holistic methodology make Clarke’s Dragon’s Lair and the Fantasy of Interactivity a fascinating look at a game that became an iconic pinnacle of both a technology and a genre of video games, laserdisc games, and led to a discussion of the very nature of interactivity. For a tour of Dragon’s Lair, one cannot find a better guide.
Mark J. P. Wolf, Concordia University Wisconsin
ONLINE RESOURCES
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