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Human Bodies, Virtual Spaces

Persuading Presence in Virtual Reality Games

Human Bodies, Virtual Spaces cover

Human Bodies, Virtual Spaces

Persuading Presence in Virtual Reality Games

Description

This book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users' sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies' navigation of these spaces influence users' sense of presence in such experiences.

Table of Contents

List of Tables
About the Author
Introduction: Why Study Presence in Virtual Reality Games?
1. Virtual Reality Through Time and Space
2. Dimensionality & Embodiment in Virtual Reality Games
3. Immersion & Presence in Rhythm Games
4. Interactivity & Procedural Rhetoric
5. Imagination, Affect, & Emotional Engagement
Conclusion: Persuading Presence as a Recursive Process

Product details

Bloomsbury Academic Test
Published Dec 11 2025
Format Ebook (PDF)
Edition 1st
Extent 178
ISBN 9798765158241
Imprint Bloomsbury Academic
Illustrations 3 tables
Publisher Bloomsbury Publishing

About the contributors

Author

Elizabeth Caravella

Elizabeth "Beth" Caravella is Assistant Professor…

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This book is available on Bloomsbury Collections where your library has access.

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