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Description
Introduction to 3D Game Art and its companion video tutorials provide the fastest and most efficient way to get from knowing nothing about Maya, to creating a finished video game asset that could be imported into any game engine.
Maya is an incredibly complex software package used for many different applications, which can be challenging for new users who do not know where to start when learning Maya for games. This book is specifically tailored for game artists: it explains the game art asset production pipeline, and how Maya fits into that pipeline.
This book is easy to read and user friendly: the perfect text for students at any level, or for learners teaching themselves. It is project based and provides several hands-on learning opportunities. The material is carefully structured to introduce the basic tools and workflows first, before moving on to a new project/ concept.
Highlights of this book include:
- A summary at the end of each tutorial to review the tools used.
- A summary at the end of each chapter to review core concepts covered.
- Examples from published games to illustrate the topics discussed.
- Boxed articles sharing tips and best practices.
- Interviews with game artists working in industry.
Table of Contents
1. 3D Asset Production Pipeline
2. Maya Interface Overview
3. Modeling with Polygons
4. UV Mapping
5. Texturing
6. Rigging
7. Animation
8. Lighting and Rendering
Bibliography
Index
Product details

Published | Dec 11 2025 |
---|---|
Format | Ebook (Epub & Mobi) |
Edition | 1st |
Extent | 288 |
ISBN | 9798765122280 |
Imprint | Bloomsbury Academic |
Illustrations | 225 colour illus |
Publisher | Bloomsbury Publishing |