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Description
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Table of Contents
1. The Origins of Play
2. Who Makes Games
3. Game Tech
4. Lateral Thinking
5. Games and Society
6. The Business of Games
Glossary
Bibliography
Further Reading
Index
Product details

Published | Jan 28 2016 |
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Format | Paperback |
Edition | 1st |
Extent | 208 |
ISBN | 9781472567116 |
Imprint | Fairchild Books |
Illustrations | 200 color illus |
Dimensions | 11 x 8 inches |
Series | Creative Careers |
Publisher | Bloomsbury Publishing |
About the contributors
Reviews
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From indie productions to critical hacks to the multi-million dollar global cultural phenomenon - this book provides a rich and engaging portal for exploring the diverse and evolving world of video games.
Professor Joseph Delappe, Digital Media, University of Nevada, Reno, USA